Android development

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In-App Purchases

 

The purpose for developing most applications is to earn revenue. Tools that allow app users to purchase items within the app itself make it convenient for users to invest in the app. Here are tools that help android developers provide users with a secure way to do so:

 

  • Android Google API enables developers to sell content and receive payment within the app itself.
  • Paypal API allows an app user to pay for purchases securely through Paypal and lessen the exposure of their credit card information.
  • LiqPay is a service provided by PrivatBank to allow VISA and MasterCard holders to make online purchases and money transfers.
  • Yandex Payments is Russia's largest payment service provided by Yandex, a popular search engine in Russia.
  • Open IAB is an open source library for developing in-app billing services by One Platform Foundation.
  • Amazon Payments is Amazon's tool for making online purchases. It is basically the company's answer to PayPal and Google Pay.


Onix integrates not only standard payment services from Google Play for Android apps, but also applies other payment systems which allow our apps to be distributed via other international markets. In this case, we apply vendors' API or use a payment system technology in a browser that ensures further purchase status information receipt.

Click on any of the skills on this page to read more about them.

  • Maps and Geolocation
    Google Maps, Google Places, Geocoding/Geoencoding, OSM and GPS Location
  • Social Conversations
    Text Messages/Phone/Mail, Twitter, Facebook, LinkedIn, Instagram, Google+ (YouTube), Path, Vine, WhatsApp, WeChat, and Tumblr
  • Native Technologies
    Android NDK C/C++, Android Media Codec, Android Lolipop Camera, Wi-Fi 3G connection, View and custom viewgroup layout, internationalization and localization, local data storage, Action Bar, NFC, Bluetooth, GMC Push Notification, Multi Fragments application, account management, Widget, Live Wallpapers, Lock screen, Custom keyboard, OpenGL ES 1.1/2.0, Data providers, Renderscript, Speech API, Telephony API, Multi-Touch gestures and Multithreading
  • Game/Render Engines
    AndEngine, Unity 3D, Rajvali and LibGDX
  • Advertising
    MoPub, Nexage, Millenial, InMobi, RefMob, LeadBolt, AdInch, Airpush, InnerActive, InMobi, Google AdMob
  • Android Data Access
    Sharing data between apps with intents and receiver, Contacts (address book), Photos and Videos on device, Calendar and Reminders/Alerts
  • Networking
    P2P, Sockets, RSS and Networking Frameworks (Android Http client, Turboimage, Android query, Android Async client, Volley, DataDroid, GreenDroid, Parse SDK, Cisco ipSec VPN)
  • Android NDK
    libJpeg, libPng, ffmpeg, 3d math matrix, Pthread, VLC and Android ADT
  • External Hardware
    NFC, Arduino, Bluetooth, USB Host, Action camera, Drones and Wi-Fi
  • In-App Purchases
    Android Google API payments, PayPal, LiqPay, Yandex payments, Open IAB and Amazon payments
  • Video
    Media Player Framework, Ffpmeg Player Framework, GoPro, video filtering, video encoding/decoding and Video streaming (RTMP, RTSP, HLS)
  • Analytics
    Flurry, Amplitude, Kahuna, Google Analytics and Crashlytics
  • Audio
    MediaPlayer, OpenSL, MediaTrack, Audio generation, Audio Filtering and SoundPool
  • Graphics
    Android Canvas, Matrix, GPU Render, GL Surface and OpenCV
  • Distributing
    Crashlytics Beta, Android Market Alpha/Beta
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