Enticing users with diverse content and helping them meditate, calm down, and recharge daily, InnerVR aims to make mindfulness a habit.
The application supports Quest, Quest 2, and Meta Quest Pro.
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Unfortunately, often people who need it most can’t do it due to trouble focusing attention or lack of motivation.
VR technology has the unique capability to create a sense of presence in various 3D computer-generated environments, capturing a person’s attention and blocking distractions from the real world.
offering new places for mindfulness sessions
focusing their attention on the present moment
allowing users to attend to visual and auditory anchors of their choice
reducing the scope of the content in their mind-wandering
There is evidence that appropriately designed VR mindfulness sessions can support mindfulness practice by increasing users’ state of mindfulness, reducing negative emotional states, and inducing positive affect.
Some reported effects include decreased levels of sadness, anger, and anxiety, as well as being significantly more relaxed.
Users play the game sitting or standing, with the ability to move, using touch controllers.
Once in the virtual environment, they meet Mortimer – a cute alien who will be their guide to the InnerVR world.
Mortimer tells the user how they can travel to different worlds and complete various meditations, encourages to register,
and instructs to select a world to travel to.
On each topic, players can choose from at least three individual meditations, e.g., Body 1, Body 2, and Body 3.
These experiences redefine the meaning of meditation. Players use their controller and feel haptics when they light lanterns in a peaceful lake village during the Loving Kindness meditation or create their own Sound Bath in a Japanese garden.
These meditations in immersive worlds include only audio and visuals without any interactions. For example, guided meditations and soothing music, and visuals of a cozy snow mountain village are designed to help users reflect within and get ready for sleep.
Players stretch and move their bodies to generate physical Mindful Energy on a peaceful tropical beach and other InnerVR worlds. Move meditations use the Stretch library created by Onix.
When the player starts the world they want to go to, Mortimer will run them through a daily feelings check-in, asking how they’re feeling and why.
This information will be recorded and used for future logins for encouragement and support. For example, if the user felt sad yesterday, Mortimer will say: “Hope you’re feeling better today!".
As players unlock new worlds and activities through the generation of Mindful Energy,
InnerVR’s immersive experiences cultivate a sense of tranquility, enhancing their mindfulness practice and fostering a lasting habit of meditation.
When he conceived a VR-first relaxation game experience, he began to develop it on his own.
Unfortunately, despite initial promise, the project didn't go well as expected. The app performed well on Unity, but not so well on Oculus VR, causing unexpected challenges.
When the creators arrived at the mountain forest village scene rendered in the Scriptable Render Pipeline, performance, lighting Issues, and bugs became a serious problem.
When Onix’s VR developers reviewed it, the problems turned out to be more severe than expected. The non-optimized project was hardly in a working state.
Optimizing what was possible to optimize would be more difficult than building the system anew. The client agreed to the latter plan and gave Onix’s developers relative creative freedom.
Amplify, an asset for creating shaders in Unity. We used Amplify to create custom shaders, such as the wind moving the sea, sand, and palm trees. Most of the materials in the project were created using Amplify.
Bakery, an asset for baking lightmaps in Unity. We utilized it to bake lighting throughout the project. And since Bakery offers greater control and quality of work, it helped us better optimize the project.
“We like having a project manager who helps manage the project, the development, and art team.”
Jimmy Gambier,
InnerVR CEO
The development of InnerVR Beta took 6 months.
The main location was divided into three: starting position in the field, then a lakeshore, and finally a snow-capped mountain. The client was more than satisfied with the new look and optimization.
The character of Mortimer was introduced to facilitate user onboarding. The friendly alien also adds some cuteness so that users don’t feel like this is a super serious experience.
Optimization was the primary challenge. The client wanted some scenes to comprise plenty of objects. However, since InnerVR is essentially a VR application based on mobile hardware, rendering large numbers of objects is problematic.
We used a tool that our 3D TechArtist created in his spare time. It lets developers create sprites from models right in the Unity scene, with the scene’s lighting, making it hard to tell if there is an object in front of the viewer or just a sprite with that object’s image. Utilizing it to the fullest for InnerVR, the team was able to save a lot of time, improve the quality of sprites, and dramatically increase productivity with little effort.
One of the most interesting tasks during this Oculus meditation app development was the wind effect for the beach scene. The team created it using an Amplify-generated shader.
“Major projects went smoothly, as was Onix-Systems' ability to get a beta approved by the Oculus App Store. Communication was constant and mostly good throughout.”
Jimmy Gambier,
InnerVR CEO
Excellent. This is such an amazing app! Very awesome graphics! This app is a powerful meditation tool! I love it!
Сustomer feedback
Onix's collaboration with InnerVR on the Oculus meditation app development continues to thrive as both teams work closely together to enhance the user experience, implement new features, and ensure a seamless and captivating journey of relaxation and mindfulness.
The dedicated team is now intensely focused on refining the return player experience and diligently adding more captivating content to elevate the app's engagement and delight users.
The client’s new Creative Director develops a new interface and Onix’s developers are working on new meditations and effects for the existing InnnerVR worlds.