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Anija Manor —
VR museum development
case studySharing Onix’s experience in interactive virtual museum development for Oculus Quest/Meta Quest 2
Learn how Onix-Systems helped to create a VR museum with gamification elements for one of Estonia’s best stately homes
Leisure
Industry
3 specialists
Team size
Estonia
Location
2023 - 3 months
Project duration
[ Business Context ]
Anija Manor is an important historical site
and one of the most beautiful country houses
in Estonia.
Along with exquisite parks, venues for events like weddings and concerts, and other attractions, it features a permanent exhibition dedicated to the golden age of manors.
The management has been investing in technology to make the exhibition more exciting, especially for children. VR glasses already enable visitors to dive into the lost era, for example, following a historical figure on a virtual tour or attending a Baroque ball recreated through realistic 3D simulations.
In 2023, the management decided to enhance their virtual museum development with gamification. Their considerations were as follows:
Thus, Onix’s VR experts were tasked with implementing gamification for increasing museum engagement.
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The tasks of Onix’s VR team included:
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Are you interested in developing a virtual museum experience?
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Project details
The client provided the project’s specifications, wireframes, graphic design elements, and other resources, so we were able to start the proper VR game development immediately.
01
A project team was formed accordingly to include:
﹂
One VR developer
﹂
One quality assurance engineer
﹂
One project manager
02
Onix’s teams adhere to Agile principles. During this small project with clear requirements, we were using the Kanban framework.
The product went through the phases of
﹂
Coding the functionalities required by the VR game’s different levels
﹂
Testing the game’s performance and usability
﹂
Deployment
03
VR Museum. Anija Manor's story
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[ Our Solutions ]
The museum VR game’s structure & features
The game’s several levels are designed to provide a virtual tour of Anija Manor while educating the player through interactive experiences.
The app’s user flow reflects the virtual quest’s linear logic and the order of the museum’s featured rooms:
During each round, the player is positioned in a new area inside the museum where they answer questions or complete tasks related to the estate’s history. After each round, they are awarded scores and, in the end, rewarded with solving the titillating secret of the lady of the manor.
Intro
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Round 1: Dining Room
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Round 2: Porch
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Round 3: Salon
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Round 4: Great Hall
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Round 5: Vestibule
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Epilogue
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Some challenges and solutions
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Realistic panoramas
The team made 360° photo panoramas to recreate the manor’s interiorsand the atmosphere of a haunted mansion on a winter evening.
- ﹂ Correct positioning of the player inside the 360° image of each location
- ﹂ Accurate rendering of all visual and interactive elements with respect to the player and against the 360° images
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Game management
As the game contains rounds with a similar structure, we decided to develop it in a way that facilitates changing/adjusting the game levels’ content and interfaces in one place. This also makes removing levels or adding new mini-games easier and faster.
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Localization
- ﹂ Estonian
- ﹂ English
- ﹂ Finnish
- ﹂ Russian
- ﹂ German
Core technology
[ Results ]
Onix’s VR game developers pride themselves on building a VR museum experience that helps Anija Manor continue its mission by
Exposing people of all ages to a part of Estonia’s history and culture through multi-sensory immersive experiences
Increasing the exhibition’s appeal using modern technology
Enabling cultural exploration and learning for people who can’t visit Anija Manor in person
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